

Able to dish out massive ranged damage when protected and is able to remove most air threats with ease. Tesla: Defensive building and the main anti air dps in this deck. Can counter a lot of troops for 4 elixir, but is vulnerable to high single target damage. Valkyrie: Mini tank that is also a swarm killer. Can counter most single target units with the help of a princess tower. Guards are really useful when extra dps is needed. Guards: Ground swarm that can take a lot more hits and deal a lot more damage than skeletons, but costs much more. Princess: Anti air splash unit that needs to be answered, otherwise she would provide insane value as she outranges every troop and tower in the game, including the crown towers.

If barrels cannot get damage in, rocket cycle can clutch out a win. Try to hit as many units and/or towers as possible to maximize value. Rocket: Secondary win condition that is also the heavy spell of this deck. The Log: Small spell to knock back units and clear swarms, If your opponent’s counter to barrel is a swarm, use prediction log for barrels to get more damage. Place in the side of the princess tower facing the edge of the arena to prevent tornado king activation. Even if your barrels can’t get damage, rocket cycle is always a way to win.ĭeck Information Deck Created by: Ttv1kid Minimum Recommended King Level: 8 Maximum Recommended King Level: 14 Arena Required: Electro Valley (Wrong?) Average Elixir Cost: 3.3 (Wrong?) More Statistics: Go to Deck Builder Card Roles Goblin Barrel: Primary win condition, can do a lot of damage for 3 elixir if ignored, but is easily countered by a small spell like log. As the name implies, the objective of this deck is to bait out log and other counters to your goblin barrel with other cards like guards and princess. Hi there, this is my secondary deck and my personal favorite due to it’s sheer versatility.
